Games Workshop - Warhammer - Age of Sigmar - Slaves to Darkness Army Set (English)

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Games Workshop - Warhammer - Age of Sigmar - Slaves to Darkness Army Set (English)

Games Workshop - Warhammer - Age of Sigmar - Slaves to Darkness Army Set (English)

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Favoured by the Pantheon: You can add or subtract 2 from the result of any rolls made for this general on the Eye of the Gods table. We’ll discuss said table a little later on, but manipulating this table is very important to improve the chances we get a great result and negate the possibility of said hero getting turned into a Chaos Spawn. The problem is this command trait does nothing unless you manage to get a combat character in a fight and win, making this rather narrow. D- Favour of Tzeentch– Reroll save rolls and if they’re Tzeentch units, ignore spells on a 4+. With straight rerolls to save, even Marauders become durable. Not bad. I was really impressed by the lore in this book. It's very carefully written, and covers a huge amount of content. These Battletomes often follow the point of view of the subjects of the book, and this tome is no exception. It's lovingly written from the POV of Chaos, though I really appreciate how it approaches its subject matter with an honest and knowing appraisal of all the faults and deadly compromises that come with following Chaos.

There are so many rules to explore, and listing them out here wouldn't be as thrilling a read as exploring on your own, but suffice it to say the levels of customization and malleability available to players running a Slaves To Darkness army is truly incredible. I can't stop thinking about ways that this army could be tweaked, and it's hard to know which god to choose to devote a legion to, because they all do one thing really well. Can I Field Warcry Models In My Warhammer Slaves To Darkness Army? If we were to confine ourselves to just the contents of this book, armies of Slaves to Darkness provides the flexibility to create your own legion that can specialize to create different playing styles. Depending on the legion you select, there are options here for: Great Weapons are another cool choice but again the loss of the shield is a huge blow, though the pip of rend is nice.

What Models Are Included In The Warhammer Slaves To Darkness Army Set?

As an artefact, I’ve gone for Hellfire Sword, which will allow our Reaperblade to cause two mortal wounds for each hit roll of 6. The only real downside is that he’s pricey, as for the same price you could take a CSL on foot and a Chaos Lord and have points to spare. I don’t think this should be enough to dissuade you entirely from this hero, simply that he may not make sense in many lists because taking him limits your ability to diversify threats in the rest of your list. The Slaves to Darkness rise again, ready to stain the Mortal Realms red with the blood of any who would oppose them. Their army set includes 14 new miniatures – a Daemon Prince, 10 Chaos Chosen, and three Ogroid Theridons. Weak on their own – Many of the units are mediocre to poor without support. This is not unusual but you will feel it hard in Slaves to Darkness if a unit gets caught out alone.

Nightmare Chasm: At the start of each hero phase, roll a dice for this terrain feature. On a 6, each unit within 1″ of the terrain feature takes D3 mortal wounds (rolling separately). The Mindstealer Sphiranx can also be used in Warcry, if you’re so inclined. As can… Scions of the Flame (80 Points) This Start Collecting! set is a perfect starting point for this venture. The new Chaos Lord on Karkadrak is incredible and makes for a fine centrepiece. The Chaos Knights are possibly the nicest cavalry models I’ve ever seen and the Chaos Warriors, whilst amazing, didn’t come with horses, so I swapped them with my good friend Adam Troke for… yep, you guessed it, the Chaos Knights from his Start Collecting! set. And Boom! A burgeoning mounted army, ready to plunder and add skulls to the throne of Khorne! Expensive units –Your strongest units are very expensive. This is partially off-set by Marauders which are cheap chaff to throw bodies at the enemy but you’ll need to not be wasteful with your more heavily armored units. In essence they are priced for what they can be with proper babysitting and buffs, so the first 2 points apply here. We all know dual wield should be the correct option, with a dove fly-by, but sadly only giving reroll hits and losing the mortal wound repelling ability of the shield (5+ MW ignore) simply isn’t worth it.Ellarr: I think Slaanesh or Nurgle are more exciting choices for this unit, because it further pushes their damage output and I like my hammer units to be proper smashy. Corrupted Nullstone –Once per battle, this unit can attempt to unbind 1 spell automatically, Wow! a real middle finger to your opponent, especially in the magic meta. Sure its only one, but with an auto-success just stopping one spell with no chance of failure can make all the difference. A If you roll a 11-12 you can choose to either replace your hero with a Daemon Prince (that retains all spellcasting, command abilities and artifacts/traits) or you can heal D3 wounds on the model. This is a huge flavor win and it’s great if your hero in question is a cheap Chaos lord on foot where it becomes a straight upgrade. On the other hand, there’s definitely a decision to be made if said Chaos Hero is one of the more expensive and killy varieties like a Chaos Lord on Karkadrak or Sorcerer Lord on Manticore. Now wholly given to Chaos, they feel no such need to restrain themselves, and retaliate with Berserk Rage when injured, adding 1 to wound rolls for that combat phase. As mentioned, the Chaos Lord on Karkadrak sadly isn’t available in any other set and so there really isn’t any way to give yourself much variety if you wished to run more than one…. though I don’t know why you would.

Diabolic Mantle: At the start of the first battle round, if the bearer is on the battlefield, gain D3 command points. This is a fantastic artefact that should almost certainly be the first artefact you take, because this faction has a number of very, very good command abilities that this can help fuel. A+Our general for this particular list. He’s tough and hits like a hammer. Giving him the Mark of Nurgle means the enemy have to subtract 1 from their wound rolls that target him when using melee weapons. It also gives him the ability to use the Command Ability: Bestow Contagion. This will allow our other Nurgle Marked units (Chaos Warriors and Knights) a chance to cause D3 mortal wounds to enemy units within 3″ on a 3+. We’ve got Death Dealer as our Command Trait, and this will allow our General to fight for a second time in the fight phase once per battle. Admittedly it’s with the Strike-last effect, but even so, well worth having. The Standard Bearer (1 in 5) adds plus one bravery giving a potential bravery 8, it’s free so you take it but I do usually find this unit is either OK or just blows up…. The Warhammer Slaves To Darkness Battletome covers all the information needed to run an elite force of Slaves to Darkness units. The book starts with an impressive section of lore on the Slaves To Darkness, charting how societies often fall to Chaos (especially after Sigmar abandoned his people to hide out in Azyr). The lore section details everything from brief descriptions of the four Chaos gods to the 600-year toil and triumph of Archaon the Everchosen. The 14 models included in the Warhammer Slaves To Darkness army set.

SRM: A cheap Hero, no slouch against mobs of enemies, and a potent character/monster killer to boot. Her shield will dish a mortal wound on a save roll of 6+ which is probably not gonna happen all too often, but it’s there I guess. Her The Will of the Gods command ability gives a flat 3″ bonus to charge moves for Chaos Marauders and Cultists within 12″ of her, meaning you can catapult your Marauders for a hilarious potential 16″ charge. A solid choice for any Marauder/Cultist heavy army. In addition, every Cabalist Wizard knows the Crippling Ruin spell in addition to any others that they know. It has a CV of 7 and if successfully cast you may do D3 mortal wounds to an enemy unit within 18″ of the caster and visible. For each mortal wound inflicted, the units Move characteristic is reduced by 1 – so up to 3″ effectively. While the movement debuff isn’t worth writing home about, it is a nice little bonus stapled to a D3 mortal wound spell with good range and a reasonable casting value when you consider that we can use a ritual to increase our chances of casting it. Cabalists Command Traits As mentioned earlier, you get each sprue and thus each model twice. With two build options for each model, you can build ten unique models with the contents of the army set. After that, you will have used up all of the unique combinations though and will have to repeat poses. Rounding out the three more traditional legions are the Despoilers, who focus on providing buffs for Daemon Princes & Monsters. The book describes facing this legion as akin to making war against an army of nightmares, which seems appropriate considering some of the benefits and the tough binds this legion is designed to put your opponent into. Firstly, Sacrilegious Might extends the range of your general’s aura of chaos ability to 18″, and grants your Daemon Prince General a 5++ Feel No Pain save against wounds and mortal wounds. Taking an already great unit in the Daemon Prince and pushing it even further is the kind of philosophy top armies adhere to.

Idolators

SRM: There’s a lot of big monsters that do a lot of melee damage in this book, and this certainly is one of them. If a Hero nominated at the start of the game babysits him, he can turn mediocre 4+ hit rolls into pretty good 3+ hit rolls. It can occasionally dish some random mortal wounds if said Hero is outside 12″ but they can hit your own units too. I’d probably skip this one. Mutalith Vortex Beast Bane of False Idols –Once per hero phase, this general can use the Desecrate command ability without a command point. Meh. Too niche to be useful D Introduced in Wrath of the Everchosen, Knights of the Empty Throne are a very unique legion. They’re intended for Varanguard spam and outside of Sons of Behemat probably one of the lowest drop armies you could possibly have. That said it’s also not cheap (I mean as in like, dollars) and like many elite armies suffers hard on the objectives, multiplied several times over here. If you run these guys it’s a real struggle but they are actually one of the most effective versions of Slaves to Darkness if you can stomach the cost. What does it get you? Analysis: Impressive enhancements to combat abilities as you might expect. That said, S2D has access to several sources of reroll hits so the general’s benefit is more important here. Adding +1 to wound represents a significant damage upgrade across your entire army, making them a compelling choice if you’re planning to win the game in the combat phase, leveraging weight of dice to maximise this benefit. The fourth model has a choice between two two-handed axes and a helmeted and bare head, while the fifth model can be assembled either with a two-handed mace or hammer, with a choice of either helmet or bare head.



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