Xenos Rampant: Science Fiction Wargame Battles

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Xenos Rampant: Science Fiction Wargame Battles

Xenos Rampant: Science Fiction Wargame Battles

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At the end of 2022, Osprey released its newest installment of their “Rampant Wargaming Series” with Xenos Rampant by Daniel Mersey and Richard Cowen.

The previous Rampant-games used 12, respectively 6 in combat and shooting. Xenos Rampant uses 10 or 5 dice. Similarly courage is tested with 2 or 1 dice.

Xenos Rampant , the sci-fi variant of Daniel Mersey's large skirmish Rampant wargaming system, is finally here next week. While you're gluing your models, getting your paints ready, and drawing up your army ideas - hear from co-author Richard Cowen all about the process behind its creation, and get a sneak peak at how it plays... Obviously, not every setting is to everyone’s liking. But in general, they cover the most common tropes of the science-fiction-genre and are an excellent incentive to (as they say) write your own story. 5. First Gameplay-impression Our Xenos Rampant test-game. Behold the Styrofoam and plaster sci-fi ruins in all their glory. Since David’s Imperial Commonwealth army took out my Star Alliance Commander, I had to roll on a D6 to see whether he survived or not. I rolled a 6! He not only survived, but survived heroically and I rolled another D6 to see how many career points he would get. I rolled another 6! So 6 career points. The Imperial Commonwealth got 2 career points. Those points will come in handy in later games, to which we look forward to. Imperial Commonwealth (Player: David) These boys could be a 10SP unit of Heavy Infantry with the Automaton rule. Credit Mike Bettle-Shaffer Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:

That aside I've got a left over 40K Armiger Helverin and I've been wondering how well it would translate into Xenos Rampant. With a few kitbashed Imperial Guardsmen with Medieval themed pieces, it could be the starting point for a small force that feels like "Imperial Knights meets Lion Rampant". I quite like the idea of representing a Knight world beyond just it's towering robots. A 24 point Xenos Rampant force – Light Infantry, Heavy Infantry, Elite Infantry Walker and a Commander The scenarios cover most of the encounters the average wargamer is familiar with: random skirmish, ambush, capturing certain points/objects of interest… Genre Settings Xenos Rampant is a setting agnostic, large skirmish, miniature wargame for fighting science fiction battles using 28mm figures. Developed from popular Lion Rampant ruleset, the core mechanics featured within will be instantly recognisable to those familiar with the other Rampant systems, while still being accessible to new players. Xenos Rampant contains all the rules, army lists, and scenarios required to fight science fiction battles as well as a whole host of subgenres including: raygun gothic, post-apocalyptic, weird war, near future. So, whatever your science fiction preference, the rules can cover it – just let your imagination run rampant. There’s the tension between people who want absolute control over the models that they have on the table and meaningful differentiation between those units. The system really works to do that, it’s really baked into what the rules do. I’m looking at the Elite Cavalry and for them to go and charge you’re trying to roll a five on 2d6, and you’ve probably got your leader in there as well, so it is very easy for them to activate and to charge around the table. But what I like is that it’s quite hard to activate Elite Cavalry to move around because they’re not interested in manoeuvring, they’re interested in charging whatever is in front of them, and they’ll usually do that. Trying to get your headstrong knights to go a little complicated flanking manoeuvre is going to be really difficult. It’s clever how it kind of works.Once you get used to the game mechanics, they prove to be fairly simple and make the game accessible for both the veteran wargamer and new players.

Xenos Rampant is (as advertised) a fast paced science-fiction skirmish game. Unlike many games, Xenos Rampant does not impose a specific setting or universe where the action takes place. Instead it provides players with an “open” game system and the freedom to adapt the setting, stories and so on to your needs and fancy. Xenos Rampant is usually played on a 4×4 table. You field “detachments” of 20 to 50 models, divided into a handful units. Winning conditions and game length are mostly determined by the scenario. Activation In other words, instead of selecting a squad of, say, Firestorm Plasma-Cavaliers mounted on Thunderstrike Skysteeds, in Xenos Rampant you might take a unit of Elite Infantry with the cavaliers’ plasma carbines represented by the Armour Piercing upgrade, plus the Mobile and Flying upgrades to represent their Thunderstrike Skysteeds. (No, I have no idea what a Thunderstrike Skysteed is either, but they sound like the sort of thing the Firestorm Plasma-Cavaliers, whoever they are, would ride). As I mentioned the Rampant family tree earlier, Xenos takes its cues from Dragon Rampant including conventions from that game such as Strength Points, reduced model units, and the ability to customise units with a chapter full of special rules. However, there are a number of distinct differences.Here’s the pitch: Today we’re reviewing one of the most exciting games to cross my path in a good long while. Most units are composed of 5 models (reflecting their Strength points) instead of the 6 or 12 models. The principle of “reduced model count” has (thankfully) been maintained 🙂 A miniature agnostic, fast playing, highly customisable Scifi skirmish wargame? Have Osprey pulled it off with Xenos Rampant? Hell yes they have! Models and miniatures—and the freedom to play with them— really is the heart of the system. It’s interesting and telling that Xenos Rampant doesn’t start with a rules section. It starts with how to build a detachment for the game, because this really is about making a system that works with anything you want to play with. It took some time to adjust to some of the rules changes. For example, when testing morale (courage) we found ourselves often think in Lion Rampant terms, but we soon adapted. Looking at all the options in xenos rampant, you can basically mirror any 40k unit, and I think that has been their aim, however because of that you can easily create unbalanced forces.



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