Bristol 1350 Board Game of Strategy, Deceit, and Luck for 1-9 Players

£14.505
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Bristol 1350 Board Game of Strategy, Deceit, and Luck for 1-9 Players

Bristol 1350 Board Game of Strategy, Deceit, and Luck for 1-9 Players

RRP: £29.01
Price: £14.505
£14.505 FREE Shipping

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OK everyone… I really, really wanted to get these bad boys uploaded into the shop… and well, I am running out of daylight on this here Sunday evening ?? This is a standalone game. It is Volume 4 in the Dark Cities Series by Facade Games (previous Volumes include Salem 1692, Tortuga 1667, Deadwood 1876). If you scroll down you can read the publisher’s description for each game (in the standard place for that sort of thing in an Upstart product listing); that should at least tide you over until I can get a free moment to wax poetic about how much I LOVE these games! ? Remedies range from crushed emerald, to arsenic, to that perennial curative favourite-leeches. Each of them – if tactically deployed – can mean the difference between a dotage spent lounging beneath the lazy arc of a windmill, or the premature penance of a wheezing, grasping death.

Description Salem 1692, Tortuga 1667, Deadwood 1876, Bristol 1350 – own them all… at the best prices around! Salem 1692 – Volume 1 in the Dark Cities Series by Facade Games

But the map shows Seyer’s guess at where the Frome originally flowed - something that historians have long debated, because its course was chopped and changed around as the port grew and grew. The greatness of Bristol rested on an economy which centred around inland and overseas trade. Goods poured in from the many English towns including Chester, Milford Haven, London and Plymouth. The burden of transportation was lessened by the close proximity of rivers like the Severn and Avon. This relatively efficient system of waterways allowed agricultural produce, iron, timber, cloth, wool, fish, and tin to be easily shipped from throughout England into Bristol's harbour and from there on to Ireland, northern Europe, France and Spain. In exchange, Bristol imported goods such as wine, spices and olive oil (Carsus-Wilson 1; Williams 16). Facade games’ wonderful Dark Cities Series has arrived!!! I’ve got a few copies of each of the first three volumes in the shop… Salem 1692, Tortuga 1667, and Deadwood 1876! And now I’ve aded Deluxe copies of Bristol 1350 – the latest masterpiece in the series!

Adjusting my cowl, I wrenched tighter my rags to conceal the bubonic swell that was even now pulsing ‘neath the crook of my arm- holding my breath as I mouthed a silent prayer. Players play as prominent villagers from the old Salem town, and even read their bios in the instruction manual. The servant girl Mary Warren, pastor Samuel Parris, farmer John Proctor, storyteller Tituba, and beggar Sarah Good are some of the 12 characters featured in the game. If you have the Deluxe Edition, it also includes some component upgrades and additional components to play the Alms Expansion: Unless you are in desperation mode, it is not wise to reveal Event cards at random. Almost half of the Event cards can hurt your team drastically. It’s often in your best interest to use an action to view the cards first, or to rely on the knowledge of a trusted ally. Knowing where harmful Event cards are located allows you to force an enemy to reveal those cards and suffer the consequences. The most successful players are the ones who are able to discern who is on their team and then share vital information with them at opportune moments. Vote cards also play a key role in the game On the surface Bristol 1350 is part cooperative teamwork, part racing strategy, and part social deduction. In reality, it’s a selfish scramble to get yourself out of town as fast as possible without the plague, by any means necessary.I have a feeling that even the most die-hard, “upgraded components are a waste of money and I want every board game to be cheap cardboard and dull colors because it’s only the mechanics that matter” boardgamers would be hard-pressed to deny the allure of the beautiful metal components included here. The game, disguised as a worn-out leather book, can easily hide on your bookshelf and masquerade as an antique. The map was taken from one of the most comprehensive early histories of Bristol - a book published in 1823 by the Rev Samuel Seyer. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner! The game is a balance between teamwork and selfishness

Within Redcliffe, Seyer drew a city wall, Temple Church and a road layout that included four roads running fairly parallel with each other. The book is catchily-entitled ‘Memoirs Historical and Topographical of Bristol and its Neighbourhood’, with the sub-heading ‘from the earliest period down to the present time’.OK, Mike… Maybe they could deny it … but darn it, I love nice components… so there! 😏] Game Play… The fourth game in the Dark Cities series – Bristol follows Salem, Deadwood and Tortuga in embodying a ‘Horrible Histories’ style take on some of the darkest chapters of our collective civilisation. Mechanically slight but brilliantly tuned, it offers a refined twist on the social deduction genre that is a perfect hair-shirt fit for its theme, as eyes dart manically to-and-fro across the table, accusations are spat and inglorious betrayals are enacted with a gruesome relish. During gameplay, players gather cards that they use to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself. When you suspect someone to be a witch, you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players, the player who lays the final accusation chooses one of that player’s Tryal cards to reveal. Once all “Witch” Tryal cards have been found, the villagers of Salem win

The town's paramount location, along with its strong tradition as a centre of European trade, contributed to its attractiveness for merchants and mariners. Thus once Cabot's eye had turned towards England, the westward facing Atlantic port of Bristol must have seemed like an obvious choice. It shows the course coming in roughly on a line alongside the northern edge of Castle Park now - between Castle Park and Broadmead, before bending north into Broadmead and following what is now the main road of Rupert Street. Read More Related ArticlesAs I cannot possibly do better justice to the rules overview than that video… I’ll leave it there. Yes, I know… we are all surprised that I am not continuing to ramble… haha. I love you all! 🥺 For 2-9 Players. 20-40 minutes. Ages 12+. Deadwood 1876 – Volume 3 in the Dark Cities series from Facade Games



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