Healing and Health Spell Kit Witchcraft Created by a Celtic Witch

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Healing and Health Spell Kit Witchcraft Created by a Celtic Witch

Healing and Health Spell Kit Witchcraft Created by a Celtic Witch

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Price: £9.9
£9.9 FREE Shipping

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Description

When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. The spell is permanent in that the boost to the patient’s endorphin levels does not wear off. If the subject’s damage rises above the level at which the patient is resisting pain or if the existing injuries heal, the spell dissipates. A person can only be under the effects of one Resist Pain spell at a time (the one with the most hits). The caster must achieve a threshold equal to the Stun modifiers (or 1 for targets simply asleep) the subject currently experiences. The subject remains conscious as long as the spell is sustained. At the end of that period, the character relapses into unconsciousness. Afterwards, the subject must endure all the Stun damage (this includes any new Stun damage accumulated while awake) at twice the typical duration. This effect lasts until all Stun damage is healed. Sadly, the caster may not cast this spell on herself. When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours. Aura of ProtectionStarting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses. For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells. The power of corn deflects evils. The properties of the camphor allow you to take care of your health. With this spell, you will enjoy a life full of health and well-being. A Spell to Heal Depression

This health spell is for those who want to improve their health. If you are suffering from a disease or illness, this spell will help you. The spell will make you healthy and strong. Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots. Spellcasting Ability DuelingWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.Your energies should now manifest all of the things you want, including, abundance and prosperity. Health Spell on a Waning Moon

Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. Of course, we are at a point in history where we are experiencing a massive shift in working patterns and environments and it is only natural that we would look to practices that ground us – practices and rituals that were lost during the industrial revolution, when huge swathes of the population were uprooted from their rural country homes and cut off from their connection with nature.



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