Games Workshop - Warhammer Age of Sigmar - Age Of Sigmar: Awakened WyldWood

£20.995
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Games Workshop - Warhammer Age of Sigmar - Age Of Sigmar: Awakened WyldWood

Games Workshop - Warhammer Age of Sigmar - Age Of Sigmar: Awakened WyldWood

RRP: £41.99
Price: £20.995
£20.995 FREE Shipping

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Description

Flexible –You have access to solid frontline, ranged and wizards, allowing you to adapt to many opponents. Due to the ball joints I can imagine that we might see different sets of these trees maybe with empty branches or corrupted branches, to go with winter, undead or chaos, as it would be an easy way to bring more variety into this kit. This is best for fragile units like Tree-Revenants and Spite-Revenants who can hit hard, but who may get turned into tinderwood on the counter.***

Glade Lore – Add 1 to casting rolls for this general while it is wholly within 6″ of any wyldwoods.

Also, during the game, if a unit starts your hero phase wholly within 9” of a tree or overgrown terrain it can heal a wound. Rarely massive, but nice and there are further sources of healing available to compound this. From the Woodland Depths As the branches are quite massive parts, they might need some support during the time the glue cures. So I used bases and blu-tac pieces on a pen to keep the branches in place until the glue hardens. Attaching all the branches can be a pain in the rear. I recommend starting from the top and working your way to the bottom, with the base pieces left off. Generally, you want to have the smaller branches toward the top and the larger branches toward the bottom. Dry fit the branches before you glue them on and find out which branches you want to go where, you should aim for a nicely shaped crown with the leaves and branches spread out evenly.

Dryads are your cheap battleline and if you have 2 or more clumped together this can be a very cost effective way to save them, it’s rather difficult to set up in practice though.Alpha Strike – With the right build, Big D can be hitting the enemy with his damage 6 sword from turn 1, as can your magic. Kind of a weak ability, particularly useful for Dryads if you run them in larger groups, but otherwise they probably won’t be big enough to matter. Now we’re getting into the more elf-y parts of the Sylvaneth. The Arch-Revenant is an almost auto take in many lists due to its low cost at 100 points and utility in buffing Hunters, your primary elite troops. He can be pretty nasty in a fight, with his glaive doing 3 3+/3+ hits, -2 rend and 2 damage, and free rerolls of 1 to hits or saves, your choice, each turn.

So is she worth the cost? She absolutely can be, but at over a quarter of your list you’re losing a lot of possible units when you add her so if you do your army really needs to be built around pushing and supporting her. In the tournament scene she’s often overlooked and it’s understandable why. Drycha Hamadreth

Seasons of War

Mystic Regrowth – At the end of your hero phase, if this general successfully cast any spells in that phase that were not unbound, you can heal D3 wounds allocated to this general.



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